Shadow of the Erdtree: How to defeat Midra, Lord of Frenzied Flame? Elden Ring guide, walkthrough
Midra, Lord of Frenzied Flame is the main, but also optional boss in the Shadow of the Erdtree add-on for the Elden Ring game. On this page of the guide we have described how to fight him and what rewards you will receive for defeating him.
Last update: 25 June 2024
Midra, Lord of Frenzied Flame is one of the bosses in the Shadow of the Erdtree DLC. You will face him in Midra's Manse, a dungeon located at the end of the Abyssal Woods - a region in the south of the map, which you can reach by finding a Shadow Keep a secret exit and going through the Darklight Catacomb in the south. This is one of the main bosses of the DLC, but fighting him is optional - you don't have to defeat him to continue the DLC. On this page of the guide, we described how to fight the boss and what rewards you will receive for defeating him.
Reward for defeating
For defeating the boss, you will receive 410,000 runes and Remembrance of the Lord of Frenzied Flame.
Midra in a nutshell
Related map marker: Midra, Lord of Frenzied Flame - Midra's Manse @ Shadow of the Erdtree
- Before fighting Midra, you must defeat his weaker form - it's a very simple opponent.
- The boss has a very simple set of moves, but a single mistake can kill you - so you need to know his attacks almost perfectly.
- Stay as close to the boss as possible - his melee attacks are simple and predictable, but his ranged attacks are extremely devastating.
- Try to circle Midra during the fight - some attacks, such as flame shots, can be avoided by moving to the side.
- After the sword attack, dodge towards the boss - Midra will stab you again in a moment, but the second stab deals holy damage that you cannot fully block.
- It's easy to knock Midra down and expose him to a critical hit - use charged attacks, jump attacks and block counterattacks to knock him down more easily.
- Midra uses his most powerful attack when he has 2/3 and 1/3 of health left - when he rises and starts burning more intensely, run away from the boss by sprinting along the rectangular arena and dodge just before he hits the ground.
- In the second phase of the fight, look out for a grab attack - Midra will jump into the air and try to pin you to the ground with his sword and create an explosion. Dodge the sword and dodge again with a slight delay when Midra pulls the sword from the ground.
- Midra's most dangerous attack in the second phase is a combination of five blows delivered with a flaming sword - dodge towards the boss to avoid the fire left on the ground by the blows. You must perform the last dodge with a delay.
- When Midra summons a fireball, dodge shortly after the ball flashes to avoid the explosion - Midra is extremely exposed to your attacks after this sequence.
How to defeat Midra?
Before the actual boss fight, you must defeat Midra in his weaker form. The boss is pretty much harmless in this form and is easy to stagger. You should be careful though not to get grabbed (the boss jumps towards you with his arms outstretched) or stopped by the boss's scream (you stop moving and start trembling). After defeating Midra, he will summon the power of Frenzied Flame, starting the actual fight.
The fight against Midra is both very simple and demanding. The boss has a simple set of moves and is quite predictable - however, he has several attacks that deal enormous damage. The boss also has a lot of health, so you practically need to master your strategy, because a single mistake can kill you instantly. Midra usually starts the fight with a double fire shot, requiring two dodges - get close to him as quickly as possible.
During combat, try to stay close to Midra. His sword and knife attacks are easy to dodge and can be blocked. The fire attacks he uses when you are away from him are extremely dangerous because they deal a lot of damage and all of them have very short, almost identical animations, making them difficult to react to. One of them is, for example, a fiery laser that appears almost without warning. Stay close to your opponent and try to circle him during the fight - this way you can avoid the burst of fire he sometimes uses in his melee combos. Also, heal only between the boss's attack sequences.
In the first phase of the fight, most of the boss's melee attacks can be fully blocked by any shield with 100% physical damage reduction. However, be careful with the sword attack - Midra will immediately follow it with a second thrust, which deals holy damage. When the boss stabs you with his sword, dodge towards him and try to move to his side to avoid the holy light coming from the sword.
Midra's biggest weakness is his short stature - it is quite easy to knock him down and expose him to a critical hit. This is why the boss will be easier to handle for characters using heavy weapons such as great swords, halberds, hammers or axes. Regardless of your weapon, it is worth focusing on attacks that break posture well - charged punches, jump attacks and block counterattacks.
The second phase of the fight will begin when Midra's health drops to approximately 2/3. The boss will rise into the air, start burning more intensely and hit the ground, creating a gigantic explosion that will probably kill you instantly if you are too close. Sprint along the rectangular arena and dodge when the boss falls - if you run across, you will quickly hit the wall and won't get far enough away. After dodging, immediately approach the enemy again before he fires a ranged attack at you. Midra will use this attack again when he has about 1/3 of his health left.
In the second phase, Midra gains several new attacks. One of them is a grab attack - the boss will jump into the air and try to pin you to the ground with a stab from above. If he misses, his sword will dig into the ground, and when Midra pulls it out, it will cause a large explosion around him. You must dodge the sword and dodge a second time before the explosion when Midra tears the blade from the ground.
The flaming sword attacks are particularly dangerous - Midra combines them into combinations of two or five stabs. Each stab spreads fire on the ground in front of the boss - if you get hit by the blade, you may fall straight into the fire, taking double damage, which will likely kill you on the spot. Dodge towards the boss, trying to get to his side - this way you will avoid both the stabs and the fire. A two-slash combo ends with a spinning aerial slash, while a five-slash combo ends with a delayed punch - be ready to dodge with a delay.
It is also worth mentioning the fireball attack that Midra can summon in the second phase. The ball hovers next to the boss for a moment, flashes, and then explodes. You have to identify the right moment to dodge, very shortly after the ball flashes. If you manage to avoid the attack, you will have a few seconds to attack the boss freely, as Midra must recover after summoning the ball.